Upon first boot, the goal can feel intimidating. But as in his other games, Pope somehow turns the humdrum into something incredible. ![]() If you didn't know Pope's pedigree-as one of the best independent game makers in the world, and the one-man shop responsible for Ars Technica's 2013 Game of the Year Papers, Please-you might think that premise sounds humdrum. There's a cursed cargo ship and magic, yes, but also a giant log book, a glossary, and a massive list of names to account for and cross-reference. In the game, players must sort through the histories and fates of dozens of men, women, and children by working as an insurance adjuster. ![]() ![]() Further Reading Ars Technica’s best games of 2018
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